SING CITY SING · COMPETE · CLIMB

Playable prototype v4 — all 45 melodies re-transcribed from published notation (pickups, rests & full chord charts) · real piano, strings, organ & upright bass · reverb hall · practice hub · headphone check · Pass-the-Mic party · async duel. Public-domain melodies, our arrangements.

REHEARSAL — NOT SCORED
WARM-UP — SING ANYTHING
Score 0% Combo 0 Note
ENCORE!
0%
Player 1
Get ready — pass the mic!
Your difficulty
0%
FINAL STANDINGS
Challenge!
CHOOSE A SONG
PRACTICE
🎤Rehearse a song
Sing the selected song with no pressure — nothing is saved. Loop the tricky part, slow it down, restart instantly.
🔥Free-sing warm-up
No song — just sing. See exactly what note you're hitting, live. Add a drone note to tune against.
🎯Vocal drills
Quick pitch games: match random notes, climb the scale, hold a note dead steady.
VOCAL DRILLS
🎯Match the Note
10 rounds. Hear a note, sing it, hold it to lock it in. How many can you nail?
🪜Scale Climb
Do-re-mi up and back down, one step at a time. Clean steps only.
🧊Hold It Steady
Sing any note and freeze — 5 seconds, minimum wobble. The steadiness meter doesn't lie.
🎧
HEADPHONES NEEDED
Your microphone can hear the music playing from your speakers — it'll sing along with you and wreck your score.
Plug in headphones or pop in earbuds, then re-check.

Boost bar (left edge) fills as you stay on pitch — raise your multiplier to x2, x3, then JACKPOT x4; a miss resets it. The last stretch of every song is FINAL STRETCH — double points. 5 stars = ENCORE!
Party: Players = 2–6; each singer picks their own difficulty when the mic is passed. Practice: rehearse any song (loop + slow-down, nothing saved), free-sing warm-up, or vocal drills.
🎧 Headphones required for real scoring — the game auto-checks and warns if your mic can hear the speakers. Sing live: mic needs a secure page — see HOW-TO-RUN.md, or use Demo.